sunnuntai 13. lokakuuta 2013

Nuclear Throne anti-gardening!

Hi guys!

Some early access gameplay with current SFX only (no music except victory jingle), proving that Plant can be a deadly predator if used properly ;) ! http://www.youtube.com/watch?v=vQFzxx6qSDE
The video/sound quality is a bit iffy due to the free version of XSplit but yeah, it gives some indication of things :)

I'll be writing a looooong blog post about this game in the near future, explaining why things are done how they're done and a bit about the languages I wrote for the game which the mutants use to communicate!

Also I will probably start giving talks to events about Nuclear Throne when the sound design is almost ready, so if you host any events and want me to talk about Nuclear Thrones sound design please don't hesitate to contact me, I currently do talks about Badlands sound design of which the next talk is in GameCity next week, wheeeeee!!


I try to not make this blog a marketplace full of selfish adverts, I promise...
I should be sleeping, it's 2AM and I have to wake up early, argh!

ps. regarding earlier post I tried the 'trimmer inside a pan' idea, didn't work for me >:( damn!

Lazers, oh so many lazers!!

Hmmm wow, lately i've had a lot of requests to make lazer sounds for vidya games...(!?!)
Sure it's easy to make simple shooting sounds as they are not that frequent as opposed to loops and you can really use a lot of normal impact sounds to add punch and "uhnnn yeah I shot that!!" feels into them, but now I have a request for lazer loops which atleast in my opinion are pretty hard sounds to make as you don't want sounds to irritate or give headaches (in most cases that is!)...

...so what I decided to do here is kinda steer away from the basic high pitch synthesized "my ears hurt" sound to use more organic sounds, recorded my usual train trip out of the trains window and trying to manipulate that as there are some decent high end sounds and low end rumblings, lets see how this pans out hahah, oh and ofcourse there is a LOT to learn from Ben Burtt so I just might try some of his clever ideas, like putting a trimmer inside a pan and checking out how that sounds!
 
How do you guys do your lazer loops :) ? please don't hesitate to either answer me here or pop me a message on twitter @KissaKolme

Oh yeah it's GameCity in less than a week, so excited!!
I have two talks over there so feel welcome to come check em out, one talk about the sounds of Badland and one talk over video game sound design and how to improve your hearing and how to implement that into your designs and why it's important to stick to a style in a game and why to "not care what's considered standard" in design. Also if you see me there feel free to say hi and hang out :)

perjantai 11. lokakuuta 2013

Hello there!

Wow, people were asking me that do I have a blog about my sound design stuff, well, now I do but I am not sure what to actually write as with work most of the stuff is secret but maybe i'll share some insights into various topics and what just comes into my mind :)

To start off for those who do not know me yet:

My name is Joonas Turner and I am a professional video game sound designer.
I am half English and half Finnish.
I live in Helsinki Finland and I work at E-Studio which is a big music studio where I was a intern in 2011 and I joined them in 2012 as a full time worker, bringing video game audio into the studio.
At the time of writing I am 26 years old and I studied film sound at Heltech AV in Helsinki Finland.
Some games I have worked with include BADLAND by Frogmind, Nuclear Throne by Vlambeer, The Swapper by Facepalm Games.
My work with video games is a bit like freelance/outsource so I get to work with various companies and individuals.
I also hold seminar talks and lectures at schools and events about video game sound design.
I'm a hobbyist video game designer and I love to attend game jams!

So yeah that's a basic intro of me I think, yay!

I am really bad at writing/grammar so I apologize that in advance as the coming blogposts are going to be completely atrocious in this respect but hopefully the content is interesting for those who like reading random sound design/audio stuff :) like I said, i'll just type stuff that comes into my mind so this is not to be taken as a scientific or a place to study absolutes, just my insights from the moment I write stuff! Cool? Lets do this!!

-Joonas

ps. it's almost 0100 am, damn!